Multitier Architecture
Game Developed in Unity
This game is a literal representation of Multitier architecture, a type of client–server architecture.
There is not a single rigidbody in the whole game. I took as a challenge to write up my own physics, make my own pixel art and program it using the multitier architecture.
You play as a user request send by the user, and must hack your way through.
Game in development
This game was made for Github game off 2016