Multitier Architecture

Game Developed in Unity

This game is a literal representation of Multitier architecture, a type of client–server architecture.

There is not a single rigidbody in the whole game. I took as a challenge to write up my own physics, make my own pixel art and program it using the multitier architecture.

You play as a user request send by the user, and must hack your way through.

Game in development

This game was made for Github game off 2016

Download site
Code on Github